GSoC/TP Weekly Report (June 23, 2009 – Jun 29)

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This Week:

The design windows are mostly working due to some Requirement Function tweaks this week.  I am having one problem which is I cannot require a hull to be present for a Tube if the num-hulls property is not set already.  Lee mentioned that I may be able to use a property value to fix this issue and we will discuss this further.  I’ve added a new category for the weaponry that will be used in the ruleset (Missiles and Torpedoes).  Today I also created a MTSec WIKI page on the Thousand Parsec Wiki.  This week I had a rather great conversation in #tp about my GSoC project which can be read here.  This conversation helped me greatly with the planning of my ruleset.  Also, we have decided to push back Combat until my last deadline because it is one of the hardest parts of the design.  Instead, for my July 10th deadline I will be making sure that Torpedoes and Missiles can be carried around in the system.  Also, there will be a basic economy in this iteration.  I have about 1.5 weeks to complete this and I think that I am on the right track.

One thing that will have to be decided is missile/torpedo speed.  I have made missiles ridiculously fast, but so far I have capped the torpedoes at a speed of 50.  Of course, these values are in an XML file so they will be easy to edit throughout the design of this ruleset.

Next Week:

My July 10th deadline is approaching rapidly and I must work on the ruleset at a fast pace this week.  I will be working on building torpedoes and missiles this week.  This will likely involve the creation of some orders in my ruleset.  This week I am aiming mostly to have the missiles and torpedoes working and then move to working on the economy from there.  For the combat, mithro has stated that he has some ideas that we can implement once I get to that point (last iteration).

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