This Week:
In this past week I have implemented and fixed various parts of the economy. The SendPoints order now works as expected by using a Parameter (which apparently is supported with persistence) to add the one-time points. Still to do with this order is to scale back the points based on parsec distance, but I am leaving it at 100% throughput right now during my testing of the economy phase. I am still having a problem with implementing the design of missiles and torpedoes. A discussion I had with llnz put some of my problems to rest today and I plan to fix the issues in the next 24 hours. From here, this will leave my 3 weeks to work on the combat implementation of MTSec while still on track for the “Pencil Down Date”, which Aaron mention is a busy date and no programming should be planned during this time.
Next Week:
As soon as I finish the last problem that I have with the economy, I will be able to work on the combat implementation. In June, mithro mentioned that he would like to discuss the implementation and possible problems that I may have. I will try to meet him online to discuss this before I begin coding combat. Since I’m a night owl and mithro is on the other side of the world, getting ahold of him is not difficult. After completing the missile/torpedoe problem that I am having I will post my combat plan on this blog.
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